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Results 31 - 40 of 51 for Gaming applications
  • Article - 30 Jun 2017
    In this interview, David Anderson, President at SEMI Americas, talks to AZoSensors about what to expect at the upcoming SEMICON West and why they have decided to focus on ‘SMART Starts Here' this...
  • Article - 17 May 2017
    Shockbox helmet sensors will alert individuals, such as parents, coaches and training professionals, of an impact that exceeds a previously determined impact threshold.
  • Article - 9 Jul 2014
    Steven LeBoeuf, President of Valencell Inc., talks to AZoSensors about the development of PerformTek, an accurate wearable biometric sensor.
  • Article - 5 Dec 2013
    With the fashion and technology industries becoming ever more entwined, some technology giants are looking to use fashion to not only give a visual statement, but also to help improve our lives and...
  • Article - 4 Dec 2013
    Motion capture, which is also referred to as motion tracking, is the method of recording movements of people and objects.
  • Article - 8 Nov 2013
    Image sensors are instruments used for converting optical images into electronic signals. The global image sensors market has grown immensely due to technological advancements in the last decade. This...
  • Article - 29 Oct 2013
    Image sensors are miniature devices or circuits arranged on silicon chips, which are used for image capturing and sensing applications.
  • Article - 30 Sep 2013
    A tilt sensor is an instrument that is used for measuring the tilt in two axes of a reference plane in two axes. Tilt sensors measure the tilting position with reference to gravity and are used in a...
  • Article - 20 Sep 2013
    The GPS monitoring system is the most widely used 3D position and velocity technology in the world. Development efforts have evolved this system to track an athlete’s performance in indoor stadiums...
  • Article - 19 Aug 2013
    Sports-related injuries have been given more research attention over the past few years. The sensor technology is being increasingly used to measure how sports-related head impacts can lead to brain...

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